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Leviathan Merchant Cruiser

design by Peter Gray


Merchant Cruisers are a curious residue of the old Imperial way of doing business. Imperial corporations were de facto viceroys of the expanding Third Imperium, and their profitability depended in large part upon constant expansion into the fringe regions around the empire's periphery. Since many of these regions were already claimed by other powers, early trade and diplomatic operations had to be specially protected against military units intent upon protecting their monopolies, or at least keeping out the Imperium. The Leviathan class merchant cruiser was originally commissioned by Barracai Technium in the late 1090s, intending to use the ship as a vanguard into untapped or unexplored areas of the Human client states bordering the Spinward Marches and the Zhodani Consulate.

The ships non-standard configuration is referred to as a "shortened wedding cake on its side" and is often considered to be one of the ugliest ships short of a Donosev survey scout. The primary role of this ship is the safe conveyance of commercial contact teams and company envoys to previously unopened worlds on the frontier, and to bring back samples of resources and manufactured articles for analysis. While cargo capacity is limited, and armament is barely sufficient for combat, the Leviathan is still heavier than most frontier patrol and escort craft. Since the Collapse, new units of the class have been reserved for the Regency Navy and Quarantine Service, who usually assign them force recon and armed survey missions into the Frontier and near Wilds. Older decommissioned ships have made their way into the fleets of several commercial and exploratory users.

The Leviathan class was built exclusively by Bilstien Yards of Glisten, and its distribution was confined entirely to the area Behind the Claw. No magazine is fitted, and extra missles are stored in cargo alongside normal stores.

(Info taken from CT Adventure 3: Leviathan)



Leviathan Merchant Cruiser

General Data

Displacement: 1800 tons Hull Armor: 177
Length: 55 meters Volume: 25200 m3
Price: 567.194 MCr Target Size: M
Configuration: Special SL Tech Level: 15
Mass (Loaded/Unloaded): 14,673.25 tons/11,532.96 tons (Does not include mass of carried craft)


Engineering Data

Power Plant: 4050 MW TL-15 Fusion Plant
Jump Performance: 3
Jump Fuel: 6300 m3 2100 m3 per parsec.
G-Rating: 4G Heplar (900 MW/G), Contra-Grav Lifters (126 MW)
G-Turns: 56 (112.5 m3 each)
Maint: 580

Electronics

Computer: 3 TL-15 Fb
Commo: 300,000 km radio, 1000 AU Maser
Avionics: TL-10+ Flt
Sensors: PEMS 150,000 km fixed (Range: 5, 0.15 MW) AEMS 240,000 km (Range: 8, 13 MW)
ECM/ECCM: None
Controls: 13 Bridge plus 30 Normal

Armament

Offensive 6 210 MJ remote laser turrets, 4 fixed missle tubes (4 ready missles each).
Defensive: Decoys (300 each of antilaser, radar and infrared, -1 DM versus same TL, -2 DM for lower tl)
Master Fire Directors: 3x300,000 km MFDs (Range: 10, 0.06 MW each)

Name Short Medium Long Extreme
210 MJ Laser Turret 10:1/12-36 20:1/12-36 40:1/12-3680:1/12-36

Accommodations

Life Support: Extended (5.32 MW)
Grav Compensation: 6Gs (126 (MW)
Crew: 54-58 (2 Manuever, 1 Electronics, 27 Engineering, 3 Gunnery, 6 Small Craft, 4 Maintenance, 8 Command, 4 Stewards (optional), 2 Medics)
Crew Accommodations: 3 Small Staterooms (Single Occupancy) 27 Small Staterooms (Double Occupancy)
Passenger Accomadation: 7 Large Staterooms (Varying Occupancy)
Other Facilities: Sickbay, Machine Shop, Electronics Shop
Cargo: 2541.09 m3 2 Large Cargo Hatches
Small Craft and Launch Facilities: 95 Ton Shuttle plus 40 Ton Pinnace (minimal hangar), 2 10 ton lifeboats (docking ring), provision for a 10 ton vehicle (docking ring), 4 Launch Ports
Air Locks: 18

Notes

Fuel Processing Plant (24 hours for full load, 14.18 MW), Fuel Scoops (2 hours for full refuel)

Damage Tables



Location       Surface       Internal

1              Ant, LP       1-2: Hangar, 3-6: Elec,
                             7: Missle, 8-20: Accom
2-3            LP            1-3: Hangar, 4-7: Elec,
                             8-20: Accom
4-7            AL            Hold
8-9                          1-15: Hold, 16-20: Accom,

10             Ant           1: LT, 2-8: Hold, 9-20:
                             Hangar
11                           1: LT, 2-8: Hold, 9-20:
                             Hangar
12-15          LP            1-8: Hangar, 9-12: Eng,
                             13-20: Hold
16-19          Decoy         1-15: Hold, 16-20: Eng
20                           1-14: Eng, 15-20: Hold


System Damage Tables:

 PP:  7H    SSR: 2h
 JD: 21H     LT: 1H
 MD:  4H    Mtb: 3h
 CG:  6H    Hng: 9H
FPP: 12H    MFD: 2h
 LS:  6H     SB: 1H
ELS:  3H    Mch: 2H
Ele:  2H

Firing Arcs

Location:      Type:       Arcs:
1              Missle      All
4              LT          1,2,3
5              LT          1,2,3
10             LT          2,3,4
11             LT          2,3,4
16             LT          3,4,5
17             LT          3,4,5


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